Case Studies
Solving Content Acquisition
Revamping TV Content Strategy
Harnessing Big Data for Market Research
Optimizing Pricing for Home Entertainment
Boosting ROAS for Mobile Games
Challenge
Content Acquisition
SVP Content Acquisition
At leading Streaming Service
WHY?
WHAT?
HOW?
Our team came to the table with data, models, insights.
Which demographics are likely to watch this movie?
Does this help our effort to launch DTC in Latin America & Southeast Asia?
Will this movie rank in Top 10 charts? Which countries?
Challenge
TV Content Strategy
SVP TV Content Strategy
At leading Television Studio
WHY?
WHAT?
HOW?
Data Science was used to help answer some of the questions related to new content ideas.
Using data for existing shows: Audience reactions & engagement metrics.
Textual information like genres, keywords, synopses were converted into embeddings using Language Models.
Models were built to predict how the combination of genres, keywords, synopses, cast, producers, and writers perform together.
These models predict the probability of success for that combination.
How Well Their ‘New Show’ Would Fare In Comparison To Existing Content.
Challenge
Bringing Big Data To
Market Research
SVP Market Research
At leading Movie Studio
WHY?
WHAT?
Market Research Teams at the Studios generate large amounts of research data. They also procure several data feeds. Research teams struggle with aggregating data from multiple sources.
HOW?
The Data Science team developed interactive apps & automation dashboards.
Self-serve tools enabled the research team to do lot more with their time.
Aggregate large amounts of respondent-level data.
Provide standardized insights/ visualizations very quickly.
Provide insights across franchises/ segments.
Challenge
Home Entertainment:
Right Pricing
SVP Digital Distribution
At leading Movie Studio, Home Entertainment Division
WHY?
WHAT?
HOW?
Our team was called in to provide a solution.
Is there latent demand for certain content at the right price?
Is the demand seasonal, and what content attracts which consumer?
Challenge
Mobile Games: Improve ROAS
VP Marketing
At leading Video Game Company, Mobile Games Division
WHY?
WHAT?
Marketing executives tasked us with optimizing their advertisement spends.
HOW?
We built audience segments in real-time based on their in-game activity & delivered personalized ads that increased re-engagement.
Built models to identify churn propensity, spend propensity, cart abandoners.
Everyday, our models generated lists of users that we reached out through in-app engagement.
An attribution pipeline was built to monitor campaign performance.